I don't who at Bungie decided to ruin any uniqueness the enemy archetypes had by giving them all similar abilities, but holy hell are those grenades annoying. In D1, the Hive were cool and had their own unique style of combat, but D2 for some reason added snipers and grenades. What's next, slug rounds and teleporting? Soloing Pit or doing Master NF would be a lot better if there weren't these high Jotunn tracking fire aoe bombs covering the every inch of the spot I'm in or moving to. I can't even stand in my rift without 3 acolytes shooting them at me from behind cover and engulfing it in flames.
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