Here's an alternative:
Each sparrow track is roughly the size of a strike. So convert the old tracks into new strikes.
Boom! You just saved so much time on environment design and development.
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Edited by Corrick II: 8/13/2020 4:21:32 PMThis just invites the inevitable “these are just strikes turned into tracks, lAzY bUnGiE!” comments. Not to mention most strikes just aren’t built for a sparrow to run through cleanly all the way, much less six of them.
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Lol. Part of an SRL track has already been incorporated into a Mercury strike. It's been there since CoO and I've never even seen anyone notice.
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Ok. Cool. If you’ll read my [i]very[/i] short response thoroughly, I specified “all the way through”. Parts of tracks are all over the place. Some strikes require a sparrow. But you can’t ride them [i]all the way through[/i] every strike. But it’s cool. You are technically right, which is all that really matters.
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Neither of those are good reasons to not re-use assets in creative and productive ways.
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I didn’t say they shouldn’t reuse assets creatively. I just suggested that maybe strikes aren’t the best place to start. Which you specifically recommended.