JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
7/5/2020 11:45:08 PM
93

State of the Crucible (not good)

Removing SBBM is one of the absolute dumbest things I've ever heard of. Among the reasons listed is, "Provide more places where the outcome of the match isn't as important as enjoying the experience." Let's talk about that one. First, answer this question: how many people enjoy losing? How many people enjoy getting sweated out of a match by 2 people who just crush everyone else in the match? How many people enjoy turning a corner and dying immediately 10 times in a row? 20 times? Every 15 seconds for an entire crucible match? This is the experience of the bottom half of Destiny players. So, here's what's going to happen. Everyone who's already pissed off at the Crucible will stop playing, leaving only the sweaty top ranked players. Game over, Crucible. Nobody, and the Crowd means nobody, wants to play in an environment where they are constantly getting rocked. And since removing SBBM, that's what's happened in the Crucible. Want to fix the Crucible? Same problems as the rest of Destiny -- speed it up, get rid of auto-assisted aim (which doesn't help, but only yanks your aim way off), and put people together who genuinely stand a chance at doing a decent job. It's really very simple. After that, it's an "incentives" question, but that's for a different topic.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • The only problem with every theory/complaint I hear on here is this assumption casuals/below average are the majority. The actual majority, average players, will notice little to no difference on average depending on which end of the average skill range they belong to and will stick around just as they always have. Above average players will also stick around and more than likely they will invest more hours than usual. The only people cbmm will push away will be the low-skill or low time investment players that largely only go into crucible for pinnacles or quest requirements. So in short they didn't fix crucible (stacks are still a very real issue), but they sure did improve it for the actual majority that collectively clocks the most hours in the mode. Population numbers have been shooting up as of late confirming this as well, but people on here will still deny that because it contradicts their opinion.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    6 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon