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5/29/2020 11:35:06 AM
1

New raid mechanics

Hello. I got an idea about fourth year. Players want something incredible from this and we can give it to them. What about 12-person raid? Yes, i know, sounds a little bit scary, but we can do it easier from mechanicks side. The game is a little lacking in class content, a little more detailed for example, it was originally planned that the Titan is a tank and absorbs all the damage , but it can cope with warlock, although it was originally conceived as a support and heal . So here is to, what this I, add in a new RAID division on classes , to example have hunters in menu specter is separate key which shows map , where there is the main path RAID and additional which help simplify path, but can be also and in one of such rooms and enemies throw . For example the hunter ran up to the area that is marked with a sign ? if he sees a wall there, of course he can break through it himself , but it will be much slower than the Titan with his melee attack . Then further along the room is a tower with a hacking system, and the Titan can try to pass , but it will not be available to some mechanics for the best and more effective opening . Specifically in this situation, we were starting from the ability of melee warlock , when he affects the device with his attack, then he has additional leads for effective hacking .

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