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5/28/2020 12:51:26 AM
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Warlocks in pvp dont feel strong

When I play my warlock in pvp I dont feel strong at all my supers feel meh and my jumps kinda suck and as much as I want to go play hunter or titan I cant because my warlock has been my main this season and there too far behind on everything

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  • No no you're right they're pretty bad right now the one real saving grace being top tree on solar and arc. A warlocks reality in the crucible. https://m.youtube.com/watch?v=-3atVrDna_o

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  • [quote]Warlocks in pvp dont feel strong[/quote]

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    • Warlock is very strong. It just has a higher skill ceiling than the other two.

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      • You flying to the very sky scraper top of a map completely misleading the Radar,, while throwing 3 tracking suns finishing with a extra ranged melee/shotgun combo with two back to back dodges in any direction.. isn’t worth mentioning in pvp lol?

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        • Don't mention Warlocks being weak in any way anywhere... Hunter and Titan mains will crawl out of the woodwork to gang up complaining about how good Warlocks were in D1 as if that should affect D2 in any way.

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        • Another thing is that with all of the PvP focused nerfing, the stuff becomes unusable in PvE as well. When using Handheld Supernova in PvE you will end up dead 90% of the time. I think it may be bugged so that enemies can fire at it, causing the explosion (similar to what can happen with top tree Nova Bomb). Honestly, they could’ve kept the range and charge speed and tightened the radius so you’re not capable killing groups and still need to aim. No different than shoulder charge, but instead of sprinting you charge up a grenade. Shoot keep the self damage, but enough of enemy fire blowing it up.

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        • I have to say, I have always mained warlock and when I made characters of the other classes my first though was "Wow, this is a lot better." Not only that but when I tried each out in crucible I got a K.D. of 3 in the first match, quite easily.

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        • Last Time I felt strong with my Warlock in PvP was in D1. ( no broken mechanics like nova spam counted ) That's why I switch to Titan or Hunter for PvP.

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          • Edited by DarknessImperia: 5/29/2020 4:31:36 PM
            Warlocks have been terrible for a very long time. The thing is Titans are okay and Hunters are amazing while the Warlock is the bottom of the barrel. Now I’m not saying Hunters should be nerfed. I believe the titans and Warlocks should be brought up to that level. Hunters are the most well made class in Destiny, every perk works with one another flawlessly. The huge problem is that Hunters do a Warlocks job better than Warlocks. Warlocks are supposed to be those glass cannons that do huge damage over a wide area while constantly getting ability energy back to cause more chaos. Most perks in Warlock trees are clunky, useless, or straight up punish the Warlock for doing their job while abilities aren’t even nearly at the strength level they should be. You want that boss nuked or that crowd destroyed? Hunter does a better job while surviving better due to their speed. Hunters get their abilities back in so many ways and their strength is undeniable. Now again, I don’t want them nerfed. I want Warlocks buffed. Nah, I want Warlocks reworked. A common argument against this is that too tree Nova Bomb does a lot of damage. Cool, it should. Slow ass bosses outrun it. The rest of the tree sucks. The only grenade that really works with Chaos Accelerant is Vortex, and you’re stopping super charging while holding the grenade. Bottom tree’s layout is better, but the super sucks. Don’t even talk about middle tree lol. All of this is the same but to a lesser point with Titans. Resilience is downright useless and there are some bugs that just ruin some subclass trees completely. You want to protect the groups? Don’t use bubble, it’s really only used for weapons of light and then thrown out the door (in PvE). Just use a tether and ruin any enemy’s ability to do literally anything while also debuffing them. Honestly, I feel like there needs to be more incentive to stay inside of the bubble. At least a bit more. It just doesn’t have the same impact it did in D1. Yeah it was used for Weapons of Light, but you generally died a lot easier so being in a bubble was actually beyond useful. At the end of the day, the concept of all three classes is amazing, but there are some core issues that have yet to be brought up in the correct way. Yeah top tree Dawn was buffed but it’s still not amazing. Consume your whole ass grenade for ten seconds of longer flight and a bit of an accuracy buff. Wow. Stunning. Yeah you can get it up to a larger time, but what does that do in PvP? Not much. The melee is definitely awesome. And the super changing augment? Dash OR dash more when you consume that ‘nade. Always a cost. Top tree Storm. Don’t use that grenade or melee when you’re about to get that super, or wait for them to recharge when you’ve finally got the super charged because otherwise you don’t get the extra super time channeling time. Always a cost. Know what I’m saying? Warlocks just really ain’t Warlocks. Titans are a bit better but end up stumbling around like idiots when their abilities malfunction and glitch. Hunters straight up rule the roost and stomp on the other classes while doing the other classes’ jobs many times better. Don’t nerf Hunters. Fix the other classes. Sorry for the rant. Lmao

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            • I play Dawnblade and I feel like it’s the weakest in the game by far. I get one hit killed out of the air constantly now by Felwinters. Celestial Fire is not a one hit kill but the Titans and Hunter melee are both one one hit kills. It should take more than three hits to kill the super considering Titans take more than three hits to kill the super and hunters can literally block supers and heavy with the staff twirling. I hit hunters twirling their staff with my whole super every hit and do zero damage, what a joke.

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              • Look at all these Titans and Hunters down voting because 1 out of 9 subclasses is viable. Smh

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                • buT TOP TrEeeeee DawNbLADe reeeeeeee

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                • Then you are using them wrong.

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                • Let's paint a picture; Top Dawn has a good melee with really good mobility, a gimmicky but occasionally useful grenade charge in Heat Rises, and a pretty bad super in all things that aren't mobility. And this is the best the Warlocks get, keeping in mind this tree doesn't need a single change at all. Middle Dawn has the grenade charge, Empowering melee is crap because the melee animation is too slow to get much use out of it for the most part, and the super is stupid easy to shoot down, if not just OHK-ing you out of it, it's hard outclassed in general by Bubble. Bottom Dawnblade trades not having a neutral game for having a decent, if slow super. In return, you get Discount Bloom because it's melee only, and Icarus Dive, which would be occasionally useful, but it's on a hidden cooldown, and isn't instant with giving you, what? 1/3 of your health? ----**---- Top Stormcaller is useful against teams that are grouping up. Most of it's use is constrained to 6v6 because of its strengths. The chaining effect is pretty mediocre in most cases, and outright useless in the melee because it doesn't do even close to enough damage. The super is fair at taking out other supers and groups on unarmored opponents, but due to a lack of mobility and Ionic Blink never being insanely good, you can't close the gap. Middle Tree is just mediocre. You'd think that Chaos Reach can be a useful tool for shutdowns, but it lacks armor and is overall not very practical to use. The recharging things are legitimately good. Ball Lighting isn't good as a melee ability because of trash velocity without tracking or proximity detonation. Pulsewave will also never not be a meme to me in most situations. Bottom Tree just sucks a around. Elemental Surge or whatever used to be decent but got nerfed into Oblivion because they changed it from super build to Class Ability build. Arc Soul is trash, Escape Artist might make it palletable, but that's the best you're getting, and that takes an Exotic slot. The melee is alright if unremarkable, and Landfall is weak but occasionally pretty useful. ----**---- Top Voidwalker has the charging grenade and a good melee. Slowva Bomb is in the bottom 3 supers in the game due to the fact that you can shoot it out of the air, the collision hitbox is too big (so it gets caught on random stuff), the velocity is too slow, the tracking is too weak, and the seekers don't behave consistently. Middle Tree sucks all around, Supernova got nerfed into complete uselessness. The melee is decent for single target damage, but the explosion doesn't do nearly enough to adjacent opponents. And Nova Warp is without question in the bottom 3 supers in the game, since charging it exists and is required, teleports are too expensive, and your overall speed is slower than a snail going through molasses. Bottom tree is theoretically decent, if it's gameplay style was at all practical in either gamemode. It's not that Devour sucks on paper, it's just that it's not very practical to use in almost all of Destiny. And Vortex is the third of the bottom 3 supers in the game due to poor range, blast radius,and the lingering damage is terrible. ----**---- Rifts in general are too slow, buggy, and not useful. Healing rifts do t build the overshield fast or strong enough, and Empowering is very gimmicky and static in general. The speed of rifts in general is just far too slow, on top of the activation being extremely buggy, especially if nudging against a wall during deployment. The melee is still the worst in the game, the increased range doesn't do much since it's translated into a lunge, and the speed is still way too slow to be practical in any situation that's not finishing opponents. I just say buff the speed of it 50% so it's still slower than others, but it resembles something competitive, maybe also add another half meter so you're out-ranging Titans no matter what the Titan is using.

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                  • Warlock supers are definitely lacking. Even with all the tools we have it still feels like we have to sweat just to down other players. Against other supers it becomes even harder. We are supposed to be glass cannons: powerful but fragile. With all the changes that have happened in D2 there is less power and more fragility.

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                    • That’s ok because warlocks are supposed to look pretty with their little dresses when they’re floating around like a bubble

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                    • On console the warlock is trash.

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                    • Meanwhile Panduh has a new light to legend series of videos out recently going from 0-5500 glory with all blue gear... on a warlock...

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                      • [quote]When I play my warlock in pvp I dont feel strong at all my supers feel meh and my jumps kinda suck and as much as I want to go play hunter or titan I cant because my warlock has been my main this season and there too far behind on everything[/quote] I disagree. I just started the game and chose Warlock. It’s a blast in PvP.

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                      • Edited by Vex: 5/30/2020 4:39:55 AM
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                        Top Storm used be be really good until they nerfed it into the ground but its still the second best option behind Top Dawn. Devour is good for void but I never use it cause the super is trash. Any super you have to be in the air to cast will get you killed. Alot. Thats why they need it to bring back Lance or Shatter but they won't because the game needs even more game breaking titan exotics instead.

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                      • Because hardcore pvp players want it to be a game of "gun skill"....while Warlocks are a class based on the strenght of our abilities. We trade strong abilities in exchange for being less agile and less durable. But the problem is that whenever Warlock abilities gets strong enough to have to be competitive....the sweaties start to complain about the "skill gap"...and they get nerfed. So Warlocks have been underpowered in PVP for years....and I just don't see that changing.

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                        • Top tree dawnblade is the only competitive class for warlocks, mind you I said competitive! A lot of non warlock mains or casuals will claim they are the best warlocks to walk the earth. I wont lie or sugar coat anything, every other subclass has either a terrible super or a terrible neutral game. Top tree is the only class with both a good neutral game and good super, everything else is niche or just for fun.

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                          • As a warlock main, yes our super arent the best. Not terrible, but not as fun or as powerful as other classes. Our neutral game is on point though. Also I wish holding down sights wouldn't make you stop gliding on all subclasses.

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                          • Because it is just Hunters running in pairs because they lack individual skill.

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                          • Lol I feel the exact opposite I always want to go back to my warlock

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                          • I'll agree that the other subclasses are lacking, but top tree Dawnblade is incredible.

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