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Edited by Wes: 3/26/2020 1:07:55 AM
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Win 1 Trials Token Farming Needs to End

The Passage of Wealth needs to provide more tokens on win streaks, and it needs to be enough to in incentivize win streaks over farming low ranks on the cards. I'll be honest. I've been flawless, and I've farmed tokens at the low ranks. Why? Because token drops in general are skimpy and my tokens get taken away every week. So, I have to use the most effective method to get tokens. Am I 3 stacking and sweating like a mad man? No. One of my teammates ran triple snipers this last weekend. But, are there top tier players doing the exact same thing but just downright crushing early card games with the meta? Yeah. It is. And it makes people not want to play. People will exploit any system that encourages it, as this one does, and it makes people not want to play. The LAST thing Trials needs is a dwindling playerbase, unless y'all want game 1 to be exactly like game 7. This farming happened because the system encourages it. There is no incentive for muliple flawless runs on the same character. There is no incentive for win streaks. Nothing. If this were to change, the farming would end. My proposed solution with Passage of Wealth: 1. Increased bounty tokens from 2 to 5; and 2. Win 1 gives 5 tokens. 2 gives 10. 3 gives 15. 4 gives 20. 5 gives 25. 6 gives 30. 7 gives 35. Flawless gives additional 60 tokens; Now, I think it would also be nice if players could choose between a weapon and armor package upon rank up or going flawless and if there were post game rewards, but I think the adjustments above would greatly encourage wins over farming and would keep the lower portion of the card casual, as it needs to be. Game 1 should not be against a 3 stack on a 100 win streak because they've been farming tokens at win 1.

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  • This is an astoundingly easy fix: 1. Make it so that tokens aren't rewarded until a card is completed (7 wins, flawless, or 3 losses), and the amount you receive is based on number of wins. 2. Make it so that tokens don't disappear after reset. (IB tokens don't disappear, and there are people who still have [i]Faction[/i] tokens.) These two changes would cut down on the farming [i]dramatically[/i]. At the very least it would give "regular" teams some breathing room.

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    • Go play gambit

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      • Trials gatekeeping is scummy as all hell, and the streamers and youtubers defending it and encouraging it are so out of touch with the game they might as well not be playing the same one as us

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        • lol feck no the fact that it hard and the end is the most reward part is what makes trials trials stick to qp

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          • [quote]The Passage of Wealth needs to provide more tokens on win streaks, and it needs to be enough to in incentivize win streaks over farming low ranks on the cards. I'll be honest. I've been flawless, and I've farmed tokens at the low ranks. Why? Because token drops in general are skimpy and my tokens get taken away every week. So, I have to use the most effective method to get tokens. Am I 3 stacking and sweating like a mad man? No. One of my teammates ran triple snipers this last weekend. But, are there top tier players doing the exact same thing but just downright crushing early card games with the meta? Yeah. It is. And it makes people not want to play. People will exploit any system that encourages it, as this one does, and it makes people not want to play. The LAST thing Trials needs is a dwindling playerbase, unless y'all want game 1 to be exactly like game 7. This farming happened because the system encourages it. There is no incentive for muliple flawless runs on the same character. There is no incentive for win streaks. Nothing. If this were to change, the farming would end. My proposed solution with Passage of Wealth: 1. Increased bounty tokens from 2 to 5; and 2. Win 1 gives 5 tokens. 2 gives 10. 3 gives 15. 4 gives 20. 5 gives 25. 6 gives 30. 7 gives 35. Flawless gives additional 60 tokens; Now, I think it would also be nice if players could choose between a weapon and armor package upon rank up or going flawless and if there were post game rewards, but I think the adjustments above would greatly encourage wins over farming and would keep the lower portion of the card casual, as it needs to be. Game 1 should not be against a 3 stack on a 100 win streak because they've been farming tokens at win 1.[/quote] Totally agree, well said. It’s hard to believe this concept never occurred to the devs.

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            • I have an idea! You have to have 1 × on your card to reset. Then they have to let a team win.

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            • Make Passage reset require one loss.

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              • I think that unless targeted farming is implemented then people will still farm low wins even I incentivised to get streaks as they’d rather 5-0 than lose 4-5 higher up the card. I agree with your points but I don’t think your suggestions would fix it.

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                • Wes be bad boy

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                  • Better option. Make playing matches on a completed card reward x3 or x4 tokens.

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