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Destiny 2

Discuss all things Destiny 2.
10/5/2019 11:24:40 AM
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Shadowkeep's campaing was inferior. Review here

[b]It indeed is a keep of shadows rather than real things[/b] Shadowkeep's campaign is absolutely inferior to Forsaken's campaign for several reasons: - gameplay wise (no new enemies, no new gameplay mechanics applied on bosses) - narrative wise (doesn't go as deep and personal as Forsaken) - cinematic wise (not much happening to push story forward, we instead move from one chore to another) And I gotta start off by basic judgement of lenght of the campaign. It is just as long as Forsaken, maybe even a bit longer, but for what cost? It is mostly geneticaly prolonged by doing almost every endgame type activity that SK has to offer, instead of having linear missions. Linear missions are like about 3? Beginning, Omnigul, the ending one. Forsaken had a clear structure and a narrative that was pushing it forward. I wouldn't mind it, because story made it work, each adventure mission had a specific baron to hunt for, with specific personality and gameplay mechanics. The story was pushed forward by personal motives, immersing us into the story. Characters were intriguing and made it fun. Forsaken had a clear fleshed out main villain and background villain, both pushing the story forward, making us love and hate them at the same time. Cinematics were helping people to stay focused, to embrace the campaign, it was astonishing. And gameplay wise? Each mission had it's own unique location, introduction of certain characters and face-off with those characters, this is all that made the Forsaken campaign the very best Destiny campaign ever made. Stakes were high, it was fun and personal. Now why I was talking about Forsaken so much, well I needed a mirror through which I can draw comparison for Shadowkeep. Shadowkeep had a poor narrative, much less cinematics and personal stakes. The main villain was basically non existent both story-wise and gameplay-wise. And thus I felt absolutely indifferent to what was happening with the darkness. All we were doing was facing off old enemies which was fine, everyone knew that it is going to be the main theme of the campaign,, but at the same time, it didn't feel personal, because we weren't facing enemies close to us until last mission. And we faced each only for a while before moving onto another one. Forsaken presented a new archetype of enemies in Scorn, it did not happen here in any way. They had a chance to finally show us true form of The Veil, which is the darkness race controlling those ships. I wanted that to be the final boss fight, was expecting it since the very first mission. Was very dissapointed to face previous destiny boss instead, and that would have been cool, if he was properly done and lasted for longer, instead it was a quicky after which the campaign abruptly ends. There was no pay-off, no satisfying narrative end, it all ended without cinematic, not counting the cool one with ourselves. Each Nightmare hunt can be compared to Baron hunt, and those are inferior as well, they are shorter, and are just basic enemies made into bullet sponges, but Barons had their own personalities, were mocking you, felt personal to you since each was responsible for Cayde, and they had unique gameplay mechanics that made them cool bosses. So yeah, to close it up, no new real boss, not high stakes, not enough cinematics (it felt more like Curse of Osiris narrative wise), the story doesn't feel pushed forward as much as in Forsaken, it is unsatisfying.

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