I am of the same mind. It occurred to me the other day that throughout the leveling-up process and all the missions and strikes, we are engaged in a lot of shooting, movement, and use of varied gear to apply firepower to the problem at hand, and a relatively low amount of mechanics (orbs, plates, etc.).
The raids in D2 completely flip the script, and ask you do to minimal amounts of combat and a tremendously heavy (by comparison) load of mechanics. It's basically reaching endgame and finding out that it's [i]actually a different game[/i]. All the crap you did up to then was only somewhat relevant.
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