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Edited by A Tigerstorm: 10/4/2018 8:35:27 PM
23

Fan made exotics: Part 1 (WEAPONS)

These are what I made in my spare time. Read them in your own spare time, if not, that’s fine. Part 2: https://www.bungie.net/en/Forum/Post/248983388/0/0 Intorum Rage “-Sooooo...where’d you find this gun? -Eh? Why?! -Just curious......” Exotic Pulse rifle -Reload Animation: Pulse rifle -Rate of Fire: 450 rounds per minute -Stability: 70/100 -Range: 40/100 -Handling: 55/100 -Reload: 40/100 -Magazine: 39 Intrinsic Perk: Enrage: When critically wounded, this weapon will gain increased damage on precision hits Exotic Perk: Double Kills When critically wounded will heal you for a portion of your health, and grant a larger Magazine when you gain health and reload Revenge of Tavon “Tavon was a guardian of exceptional light, but when his death came it was painful. We shall remind them of his pain.” Exotic Auto Rifle -Reload Animation: Scout rifle -Rate of Fire: 600 rounds per minute -Stability: 65/100 -Range: 50/100 -Handling: 60/100 -Reload: 60/100 -Magazine: 45 Intrinsic perk: Tavon’s Vengeance: Double kills will grant you a small portion of super energy and refill a portion of the magazine Exotic Perk: Vengeance spreads: Triple kills generate a medium sized orb of light for your team (doesn’t work for you) Catalyst: Plus 10 Magazine and Perk “Dynamic Sway Reduction” -Catalyst is obtained by defeating enemies in strikes (30% drop rate) for the magazine boost, then you need 500 major defeats to get Sway Reduction Tempore Mythoclast (think of it like the lightrifle from halo 4) “...a unimaginable string of time, folded through the weapon. That power is then launched as...” -Model Design: Vex themed -Exotic Scout rifle, Solar Energy weapon -Reload animation: Veist Scout rifle -Rate of Fire: 400 when hipfiring, 140 when aiming down sights. -Stability: 96/100 -Range: 80/100 -Reload: 43/100 -handling: 55/100 -Magazine: 39 when hipfiring, 13 when aiming down sights Intrinsic Perk: Hip firing this weapon will fire a burst of three shots. Burst shots deal bonus body damage. Aiming down sights will fire powerful projectiles. Exotic Perk: Energy Overload: A random burst or shot (depending on the fire mode) will deal insane amounts of damage, but can only happen once every magazine. Aiming down sights allows for enemies to be highlighted -Catalyst: Acquired from triumphs in Gambit. Plus 30 reload and Hidden Hand -Obtained from completing quest which is dropped from a vex related strike or raid Cyclonic Warp “You never forget your first tornado.” Exotic Linear Fusion rifle, Arc -Reload animation: Custom -Rate of Fire: 20 -impact: 99/100 -Range: 80/100 -Stability: 30/100 -Reload: 30/100 -Handling: 40/100 -Magazine: 1 Intrinsic Perk: Cyclone: When this weapon destroys a high value target (yellow bar enemies or players) you gain additional reload speed. Exotic Perk: Tornado Alley: Precision kills increase movement speed, and have a chance to spawn a tornado of a random element based on the enemy it kills. -Catalyst: Acquired from raids. Plus 50 reload Byronic Adventure “Someone need a hero?” Exotic Scout Rifle -Reload Animation: Pulse rifle -Rate of Fire: 200 -Stability: 55/100 -Range: 70/100 -Handling: 55/100 -Reload: 55/100 -Magazine: 20 Intrinsic Perk: Adventurous!: This weapon is full auto, and fires faster and faster when holding the trigger with a minor damage penalty when firing at max speed (Max Speed is 360 rpm) Exotic Perk: Running Fun: As the Magazine gets lower, you have a chance you have extra ammo in the next Magazine (20-27) Yapclicks Trusty Do-gooder “Kill em! Kill em dead! -Five minutes later.... We sorry! We sorry! -30 seconds later... Not so sorry!!!!” Exotic Kinetic Sidearm -Reload animation: Custom -Rate of Fire: 280 -Stability: 30/100 -Range: 70/100 -Handling: 90/100 -reload: 30/100 -Magazine: 20 Exotic Perk: Swarm them!: When using this weapon against high priority targets, you gain increased reload speed, stability, and even more range -Intrinsic Perk: Welcome back!: Dying will cause a small flash bang (mild flash) and respawning will also trigger this flash. Extra glimmer (5% more) drops when using this weapon. Thorims Luck “Thorim was strong and wise. The dragon ate his hand, he lost his strength. But not his wisdom” Exotic Energy Hand cannon, Arc Reload Animation: Sidearm -Rate of Fire: 130 rpm -Stability: 48/100 -Range: 57/100 -Handling: 70/100 -Reload: 70/100 -Magazine: 9 -Intrinsic Perk: Wisdom: When dealing damage, one of your shots has a chance to refund all the ammo you’ve spent back to your Magazine -Exotic Perk: Dragon Bite: When you receive a full magazine from Wisdom, you have a chance to gain a damage boost for the first 3 bullets Eao’s Fire “Burn the world to a crisp, oh wielder mine.” Exotic Power weapon, Trace rifle (like a flamethrower), solar Reload Animation: Grenade launcher -Rate of Fire: 1000 rpm -Stability: 40/100 -Range: 50/100 -Spread of the flame: 68/100 -Handling: 40/100 -Reload: 50/100 -Magazine: 90 -Intrinsic Perk: Fire Breath: Leaves a cone of burning fire. Ammo reserves increased -Exotic Perk: Burn the World: Creates a large area of Fire, burning anything inside it when destroying a major target. Lasts for 5 seconds Vintana’s Savior “The Vex are coming for me...Osiris has not returned, and Brother Vance is still annoying...but I have hope now” Exotic Energy Pulse Rifle, Solar Reload Animation: Auto Rifle -Rate of Fire: 390 -Stability: 80/100 -Range: 35/100 -Handling: 50/100 -Reload: 40/100 -Magazine: 39 -Intrinsic Perk: Vex Defense: When Killing a vex target, it has a chance to spawn a oracle that will shoot arc energy at nearby enemies -Exotic Perk: Killing any enemy besides vex, you have a chance to gain a small overshield. Does not apply to PVP Scylla of Effrideet “She had an eye for high value targets. Whenever she fired, an enemy of the city had died.” Exotic Sniper rifle, Kinetic -Rate of Fire: 90 -Range: 60/100 -Stability: 55/100 -Handling: 77/100 -Reload: 54/100 -Magazine: 5 -Intrinsic Perk: Keen eye: Radar stays active when aiming down sights. -Exotic Perk: 2 Rapid Precision kills grant truesight (aka seeing through walls) while scoped. Lasts for 5 seconds The First Curse “Is when death becomes an afterthought...” -Reputable Titan to Fallen pirates Kinetic Exotic Hand cannon -Rate of fire: 110 -Stability: 30/100 -Range: 95/100 -Handling: 66/100 -Reload: 50/100 -Magazine: 8 shots Intrinsic Perk: First Sister: Precision kills will refill a portion of the magazine, and grant a large range boost. Majors take bonus damage. Enemy players unaffected by that extra damage. Exotic Perk: When the First Curse is shot, it has a chance (30-50%) to have no damage dropoff. -Obtained from a questline The Last Word “Yours...not mine...” -Renegade hunter Shin Malphur to Dredgen Yor Kinetic Exotic Hand cannon -Rate of Fire: 180 rpm -Stability: 90/100 -Range: 36/100 -Handling: 66/100 -reload: 55/100 -Magazine: 8 shots Intrinsic Perk: Second Sister: Full Auto, when this weapon is fired down sights you gain extra range. Hip firing the weapon will be pinpoint accurate and have a 30% precision modifier against enemy AI Exotic Perk: Precision kills give buff “Sharpshooters trance”. Sharpshooters trance increases reload speed, handling, and aim assist. Lasts for 5 seconds. -Obtained from a quest line Raze Lighter “Originally forged from one of three shards of Oryx’s sword, this weapon was recovered from the Towerfall by Lord Shaxx” Exotic Solar Sword, Power weapon -Archetype: Adaptive frame, press RT to do an uppercut -Efficiency: 60 -Defense: 60 -Magazine: 55 -Intrinsic Perk: Holding Down RT will supercharge your next uppercut, dealing massive damage. Consumes one ammo for every second held. Takes 1 second for a full charge. Full charges deal 50% more damage than a normal uppercut. Consumes 5 ammo for the full attack -Exotic Perk: A Sword Reforged: Whenever this weapon picks up Power ammo, it will immediately supercharge your first attack (taking it from power boxes in PVP or public event flags does not trigger this effect) Lights Secret “It’s surface blazes bright, masking shadows below...” -Unknown entity to Guardians who ventured into the Ascendant Plane Exotic Solar Sword, Power weapon -Arctype: Aggressive frame, Press RT to slam the ground in front of you -Efficiency: 70/100 -Defense: 60/10 -Magazine: 50 Intrinsic Perk: Fireborn: Slamming the ground has a chance to create a sunspot, that damages enemies (60% of a sunspot) Exotic Perk: Hidden Shadow: Killing an enemy with the power slam has a chance to change the damage type and sunspots to that of void for 10 seconds Catalyst: Sunspots are larger and do more damage Shaxx’s Triumph “Enjoy yourself Guardian!” Exotic Arc sword -Adaptive frame -Efficiency: 55/100 -Defense: 55/100 -Magazine: 38 Intrinsic Perk: Mayhem: Killing a Target will have a 43% chance of granting either super, grenade, or melee energy. 50% on a major enemy. Exotic Perk: The Crucible Burns: Blocking has a chance to grant you bonus ammo Deathbringer (think of it like a double barrel shotgun) “There came a day when the Slayer of Gods could only rely on a single weapon. A shotgun seems to fill that role” Exotic Shotgun, Kinetic -Rate of Fire: 20 -Stability: 40/100 -Range: 50/100 -Handling: 60/100 -Reload: 60/100 -Magazine: 2 Intrinsic Perk: When both shells have been shot, you reload both shells at once. Pressing RT and LT at the same time will fire both shells at once. Move faster with this weapon. Exotic Perk: When both shots are critical hits, you gain a damage bonus for the next critical, and gain extra ammo on pickups -Catalyst: Plus 30 reload speed, and 25 aim assist

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  • Started a new topic: Sidearm

  • 2
    nash ♡
    nash ♡

    certified money stealer - old

    I got one The second dynasty Hunters have one advantage than titans and warlock....they have stealth- Tevin Exotic perk intrinsic dynasty: Summoning specter blades grants an improved over shield and every kill with specter also blades grants a small amount of health

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    • Exotic Titan Helmet "Body Language" "You sure you want to hit your head on...never mind."-A hunter Lore: "We're stuck." said the Warlock looking around the room they were trapped in. "We are NOT stuck." replied the Hunter, who was readying his Golden Gun at the wall. He raised and...*BANG*. The smoke clears and a small crack appeared in the wall. "Well that's all I got." He puts the smoking gun back into it's holster. The Warlock, still convinced of a logical way out, was staring the walls down, searching for any grip she might be able to climb. She was interupted by the Titan brushing by her shoulder. She let it pass until she thought about it for a few seconds. They didn't bring a Titan into their fireteam. She quickly turned around, Pulse Rifle in hand, but it seemed her Hunter friend had already made friends with the Titan. "So you have been down here for how long?", the Titan stops walking to think about their answer. "A week." She continued to walk towards a wall. The Warlock started, "You can't leave. It's a hive trap. No way out. Unless another Guardian finds us." "I did.", the Titan answers. The Warlock stares at her, seemingly lost in thought and confused on how stupid the Titan was. The Titan looked over the walls, her eyes landing on the area where the Hunter fired his gun. The Titan marched over to the blast and inspected it. She motioned for the Hunter to come closer. "You did this?" He nods. She says, "Not bad for a hunter." She takes a few steps back and charges the wall. If she had to use a weapon, it would be herself. The others cannot understand this. Exotic Perk: "Titan Logistics" Your Shoulder Charge now goes though multiple targets and gives an elemental effect after a kill depending on your subclass. (Arc chains to each target, Void suppresses in a radius, Solar burns in a straight line like thermal grenades.)

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    • Murphy’s law Dead or alive your coming with me Crimson arc type Exotic perk 1 dead or alive Kills with weapon reloads overloaded magazine (+3 stacks to 60 from 24) increased damage until reload Exotic perk 2 E-d 209 failure Reloading prematurely causes shockwave size and damage increases with remaining rounds in clip damages user

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    • Edited by TopxHealer: 10/5/2018 1:59:02 PM
      Exotic Cloak "Lunar Plain" "We didn't get the chance to leave the moon. Happened so fast that even the other races didn't get to it till we were gone. The Hive took it before the dark could. Doesn't mean they haven't been there though." -Excert from the Venus Archives on the Moon. Lore: Dredgen Yor floated to what might be considered a ground, at least where he was. "Floated" is being gracious though. More like "glided rapidly." Once he almost reaches the ground he trips and falls the rest of the way. Dredgen tried to pick himself up, but nearly gives up after feeling the weight on his body. The weight of his failure. Even in these last moments, he would not die begging. He used the rest of his fading strength to pull his body up to face his foe. Raising whatever light he had left, he took aim, and pulled the trigger. He lost 2 duels that day. He lost his light along time ago, but maybe he didn't use his. Exotic Perk: "Light from Dark" When in a Restricted Area or half of your fireteam has been killed, you charge your super faster and your abilities's cooldowns are decreased. If you get kills while this perk is active, you gain super energy.

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    • Edited by TexasJedi_705: 10/5/2018 1:03:22 PM
      Silent Starlight [i]"So many civilizations have been touched by the Traveler. Why are we the only one to survive it?"[/i] Exotic Linear Fusion Rifle, Void damage. Intrinsic perk: Exploding Star. Rounds create small void explosions on impact. Kills massively increase the damage and blast radius of the next shot's explosion. Trait: Singularity. Explosions pull in nearby targets. Lore: [i]"So many civilizations have been touched by the Traveler. Why are we the only one to survive it?" Doesn't it bother you? What? The Traveler. It's shaped so many worlds and touched so many civilizations that there must be be other survivors. Survivors of what? Their own Collapse. The Fallen survived their's, and we survived our's. Surely there most be other races who survived their post-Traveler apocalypse. Even if they do exist, they probably won't be friendly. And with this weapon we've built, we'll be ready for whatever comes next[/i]

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    • [u][b]The Erinyes[/b][/u] [i]Disclaimer: this weapon does not represent Omolon's product design and was made without consent. Use caution.[/i] Exotic rocket launcher with three barrels. Clearly an Omolon design but the gritty color scheme and rough angles suggests an unauthorized attempt at something....nasty. Exotic perk: Vengeance This weapon fires a single, large energy projectile and has three different modes depending on the element. [i]Solar[/i] explodes violently and leaves flames on every surface the blast touches. [i]Arc[/i] fires three smaller projectiles that explode into sharp, smaller shards that seek out targets. [i]Void[/i] projectile explodes like any other but it has a blinding effect twice as big as it's blast radius.

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      • Exotic Grenade Launcher "P210N Mk.1" "Ghaul will give up his feeble dreams of light once he sees this weapon!" Lore: Are you sure that the Red Legion is dumb enough to not have the Traveler destroyed if they fail? I understand that we don't really have much time to stop that anyways, but I still think that if they were smart enough to beat us, they would be smart enough to know we would come back too. They have their top engineers setup in the city and while I don't think they're smarter than the bookworms or Eris, they will probably take more risks when they test the Traveler for holes. It'll be just like how they make their gear. Of course, if it were always like that, then we would roll right over the city. Sometimes they take really odd ideas and just mash them together, hoping for success. Figured that out after I found a Psion trying to make a gun that shot his Mind Blasts for him. Ok, he did make it, but I couldn't find out how to fire it. There's no trigger. Look, the point is, that if we aren't careful we might have already lost. 6 out. -Message from Cayde-6 to Zavala Exotic Perk: "What comes up..." Fires rounds that launches enemies caught in in its radius, into the air. Trait: "Weightless Pull" This gun doesn't have a trigger. A shots are fired as fast as you can will them shot. Note: The weapon is still fired with right trigger. The lack of trigger is just cosmetic.

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      • Edited by TopxHealer: 10/4/2018 8:02:44 PM
        Hunter/Warlock Exotic "Bleeding Ahamkara Grasps" and "Bleeding Ahamkara Grips" "What would I do without you, o reaper mine?" Lore: Mara stared into the black that stood before her. Never afraid of any think that enter her vision, until now. That blackness, that engulfment of light, signified the end of an age. A start of a new world, for all. In that darkness, is light. Ensnared, trapped, sure. But not gone. Only trapped in the cage of the dark. Sometimes if you think about the darkness that way, it helps calm to yourself after every vision I gift to them, o bearer mine. Everyone has a reason to fight. To pick up arms and join in. The Eliksni want ether. The Worms want hosts. The Cabal want to conquer. The Vex want to control time. And the darkness? They want your planet. Your city. Your home. Your Traveler. They want you. But I want you more, o warrior mine. This is how our goals are now intertwined. My death was inevitable. Yours isn't. I can't have your city, your Traveler, or your light. But I can have you. I need you. Will you help me gift this vision, o Guardian mine? Exotic Perk: "Vision of their fate, o wielder mine" Meleeing a minion of Darkness will cause them to become allies. If used on Hive and Taken enemies, the enemy that was hit will gain a tier.(Red bars turn to Orange, Orange turn to Yellow) Against Guardians, meleeing a Guardian twice will suppress them.

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        • Exotic Titan Chestplate "Shaxx's Law" "I stared down into the deepest pit... with the biggest simile on my face. You should try it sometime." -Lord Shaxx, telling Eris Morn of his first Vanguard strike Lore: "Ikora, could you come over here?" Ikora huffed before walking to the hive-like Hunter. "What is it, Eris?" "Do you think you could deliver a message for me?" Eris stopped only to take out a letter that had Eris' initials on the front. Taking the letter from Eris, Ikora said, "and whom is it for?" Eris' stared back into her orb, blocking out Ikora's presense entirely. Then she matched Ikora's eyes once again, looking a bit more confident. "It's for Shaxx." Ikora was really good at reading people but even this was a surprise. "Eris... are you...?" "Serious?", she pauses and sighs, "Yes. Completely." Ikora turns around and points to the room leading to the Vanguard Hall. "You know he's right there, right? It's just a few feet away. Eris shutters but before she can say anything Ikora puts her hand on Eris' shoulder. "If you want to talk to Shaxx, you have to follow his law. I can't help you break it." Ikora starts walking away. Eris wants to ask what she meant, but Ikora answers her question before she even asks. Shaxx told Eris of great battles of which he fought in. He mostly told her of the more niche battles. Eris told him Crota and her fireteam. But most of all. Shaxx told Eris of his law and how it can be more than just a rule. Exotic Perk: "Law of Doubles" When you strike the ground with thundercrash, you raise back into the air and use thundercrash again. Thundercrash's damage is significantly decreased.

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        • Exotic Warlock Vest "Voidbang" "Lost to Ikora? Don't worry. It's happened to all of us. Except me, of course." "You haven't even fought her." "Still haven't lost." -Cayde-6 talking to Lord Shaxx Lore: Saladin sat in the hall of the Iron Lord, roasting around the fire. Alone again. Almost always has been. When Ikora entered the room, that changed, but he didn't know why. She started with, "Hello Saladin." He turned to face her, "What does the Vanguard want with me today? Train more recuits?" Ikora waved it off. "Nothing like that, not yet anyway." She sits down next to him. "Just came to tell you that you won the bet." Saladin sits up. "I didn't have a bet with you onl..." Realization dawns on his face as he understands what has truly happened. He turns to Ikora who never saw Saladin with so much glee in his face. "How?" Ikora said without hesitasion, "The void reaches futher than we all think. Even in the Crucible." Exotic Perk: "Nova Shield" Nova Warp has a small radius that blinds nearby enemies.

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        • Edge transit All stats 100 Intrensic: whenever you shoot everything except you dies withen a 10000000 mile radius. Exotic: you never run out of ammo

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        • Sureshot-sr [i]exotic sniper rifle[/i] - aggressive frame - mid tier stability - top tier range - low tier handling - mid tier reload - 6 round mag [u]intrinsic perk[/u] Aim small, miss never - when fully scoped in, if a shot is fired off target, the nearest target to the reticle (will be highlighted in game) will receive a body-shot [i]exotic trait perk[/i] Marksman’s pace - this weapon has a slower than normal fire-rate per archetype, but precision hits increase the fire rate and stability of the weapon until reload - armor piercing rounds

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        • Exotic Heavy Hand Cannon "Will of the Worms" "...begged and begged, but not for help or death, only for satified hunger." -Toland, the Shattered Lore: When we made them hungry, they starved. When we made them suffer, they howled. When we saved those "Gods", they gave gratitude. We didn't. We only have one being we owe. And yet, we haven't even seen them. If there is anything we know about them though, it's that if we end the light, we will give Humanity a much better end then if they get to it first. Exotic Perk: "Better Ends" If all 3 shots are hits, a powerful Worm round is added to the clip. If that round is a precision hit, 3 rounds are added to the magazine. Trait: "Choose your fate" If your first 4 hits are precision hits, all 3 rounds returned to the clip are Worm shots.

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        • dune. marges electric charge needs to get buffed hard! atm it only cleares some trash mobs. but it should do atleast some moderate dmg on majors instead of just tickle them.. its a exotic item it should be stronger.

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        • Edited by TopxHealer: 10/4/2018 8:01:56 PM
          Exotic Sidearm "Oldest Glory" The weapon that time forgot to give up. Lore: "So you want to know your past, huh? Everyone does. Especially when they first wake up. But as far as I know there is only one thing that knows it. No. Not the Traveler. It's a gun. Okay don't walk out yet. Just listen to me, okay? This weapon is older than the Golden Age itself. Older than the Traveler too, if you believe the stories. Not everyone used to have one, but almost everyone that held a gun knew of it. That was before the Golden Age though. After the Traveler arrived, we went way past it and didn't look back. We explored so many new planets and places, we had no reason to go back to our home. But now, the last of Humanity is stuck fighting here. This weapon heard that call, that roar of battle. And so, this weapon came back into our steady grips. It waited. But it truly never left. It just waited for us to come running back to it... and so we did. -The Drifter, talking to newly awoken Guardians. Exotic Perk: "Separation of Powers" Every precision kill with this weapon stacks damage into the next shot of your Special or Heavy weapon. Stacks up to 5 times. Trait: "Browning's Legacy" This weapon fires stronger rounds but has a similar rate of fire to other sidearms. Catalyst: "Separation of Powers" can stack up to 10 times instead of 5. [spoiler]Incase you couldn't tell, this was a M1911.[/spoiler]

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        • [u]Intimate Relationship[/u] Titan Gloves Perk: Instead of using your fist to melee, you use your hammer. When hammer is thrown, holding melee will bring it back. Lore Tab: “Sounds like you have a very special and intimate relationship with this hammer and losing it would almost be comparable to losing a loved one” - Rockimus Maximus, an average guardian “Yeah, pretty much” - Lord Shaxx (This is supposed to affect the new solar Titan tree)

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        • Edited by MechanicalSol: 10/4/2018 3:45:40 PM
          Prismatica Exotic kinetic linear fusion (still in the power slot) “Look at all the pretty colors!” Impact: 48 Range: 75 Stability: 50 Handling: 34 Reload: 26 Charge time: 600 Magazine: 4 Reserves: 16 Perk - Prismatic Refraction: kills with this weapon causes the excess damage to be dealt to nearby enemies; enemies killed by the chain damage chain again Trait - Prismatic Spectrum: This weapon deals double damage to enemy shields. Breaking an enemy shield reloads this weapon from reserves and charges this weapon with the shield’s element for the entire magazine Catalyst - Prismatic Amplifier: Outbound chain damage increased by 2x. As well as +20 Reload Acquiring catalyst: Random enemy kills Activating catalyst: 50 kills while charged with arc, 50 with solar, 50 with void, and 100 chain kills

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        • Edited by Ace_Eyed_Ace: 10/4/2018 3:00:46 PM
          Back in D1 before the Sleeper Simulant became a thing, one of my own ideas was an exotic rail gun. Total Knockout Exotic Rail Gun "One round. One round is all you'll need." Impact: 100 Range: 100 Stability: 35 Reload: 35 Handling: 15 Ammo: 1/5 Intrinsic perk: Round one Landing 3 precision shots increases damage of next bullet Exotic perk: TKO Whilst Round One is active, there is a chance the next bullet will instantly kill the enemy. *open world, strikes, public events, missions only but does not work on raid bosses*

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        • So this is what you've been doing....neat! I'll post my ideas once I unbury them from the forums.

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          • Edited by Forcer X99: 10/4/2018 11:54:00 AM
            The future is now (exotic SMG) All information * gun and stats. - Name: The future is now Slot: energy Element: void Description: "Humanity made history across our solar system when we landed on Mars. But when our astronauts first saw the traveler and watched as it created rain on the desert planet history was made, across the universe."- The Russian president during 2XXX Exotic perk name 1: it's time Ability: each critical shot returns ammo to the mag and causes explosive damage. Exotic perk name 2: light ammo Ability: each kill in pvp or on major/ultra/ any precision kill, drops a rift that reloads omolon weapons and SMGs and grants empowering Perk 1: light weight Perk 2: tactical mags Perk 3: rampage stats after perks Magazine- 35 Impact- 50 Range- 60 Stability- 80 Handling- 75 Reload speed-80 RPM- 600 Look: a chrome PPSH-41 with a void drum mag and made by the omolon foundry * Full lore tab —————Source unknown———— “One small step for man, one giant leap for mankind,” -Neil Armstrong This quote back then, before the golden age and collapse, was the beginning of a dream. It set a goal for us, to become greater than our ancestors and defy our whole existence. To set a sight upon the sky and find stars the with rolls written in. When the traveler arrived everything changed. Our old goals were no longer long term goals for another many of generations, but something we could do now! Whether you believe the traveler is the killer of billions or savior of millions, we can all agree that its powers helped us grow into what we are today. We are magnificent, munificent, giving the gift of the citizens who wish on em, lifting them up to see all we protect, created, and to what the future holds. A golden age to control your faith is all the wage. Flip the script, fold the page, this is it, behold the stage. We made the maps, but faced the facts, everything we’ve obtained just may collapse, and collapse it did. “The future is now, we must make each day better than the last.” “Each day we’ll regrow and one day we’ll return to the golden age, no matter the cost we will prevail.” * How to acquire: exotic quest * Quest name: The old future - Step 1: obtain a old burnt omolon weapon manual randomly from completing vanguard bounties - Description: “It’s a old manual for a weapon, maybe Banshee-44 can do something with it.” - Step 2: Bring manual to Banshee-44, and wait till Wednesday - Description: “I brought the weapon manual I had received from the vanguard to Banshee, he said that he’ll take it to the Omolon team and see what they can do.” - step 3: Get kills with energy SMGS in any activity (750 total kills) - Description: “Omolon would like to gather some data from the use of energy SMGs to help with the process on the weapon,” -Banshee-44 - Step 4 Return to Banshee-44 - Description: “I have gathered enough information, I should return to Banshee to work on the weapon.” - Step 5 Kill fallen till omolon weapon parts drop (5 yellow triangles drop) during scavenger missions, and complete 10 scavenger missions - Description: “This is all the information I’ll need. But, I short on the parts that I need. None of the foundries sell these parts anymore. These parts were made in the EDZ, before the read war. Maybe you can scavenge some there,” -Banshee-44 - Step 6 Return to Banshee-44 and wait to Wednesday - Description: “Banshee-44 has gathered all the parts he needs. Now, we wait until Omolon return the updated kit.” - Step 7 Acquire weapon manual from Banshee-44 - Description: “Omolon has sent back the weapon, I should head to Banshee and receive it.” - Step 8 Level up Banshee-44 (5 times) and dismantle omolon weapons (25) - Description: “Banshee requires more support to his foundry to keep supporting the project, and will also need Omolon weapon parts.” - Step 9 Buy fuel cell container from Amanda Holiday (20k glimmer), pure void from Xûr ( 15 shards) and a beginning frame from Tyra Karn (15k glimmer) - Description: “Banshee now has a request for some very specific parts, I believe I know some people who have the supplies I need.” - Step 10 Return to Banshee-44. Donate 50 mod components, 100 weapon parts, and 35 weapon telemetry to support Omolon’s work - Description: “I have run out of supplies, again. Each one of these test is costing me more and more. If you could donate some supplies, it would really be appreciated,” -Banshee-44 - Step 11 Wait till Wednesday and acquire test weapon “TFIN-mk1” - Description: “Omolon said the shipment will arrive on Armsday. It will be a prototype they want you to use in the wild, against humanity’s enemies,” -Banshee-44 - Step 12 Get 500 kills and 250 precision kills during patrols/ adventures -Description: “Test the weapon.” - Step 13 Complete quest mission “Future rising,” in the EDZ - Description “The fallen have recently taken out some of our supplies, probably as revenge for what you did. Can you do us a favor? Avenge those we lost!” -Omolon CEO - Step 14 Complete quest mission “Supporting the future,” in the EDZ. - Description: “Thank you for all the help, guardian. But, it appears we have angered the fallen. There’s a weapon shipment in the EDZ and the fallen plan to attack it, make these fallen pay,” -Omolon CEO - Step 15 Return to Banshee-44 and wait till Wednesday - Description “That should be it guardian, now wait till Armsday to receive your brand new weapon,” -Banshee-44 - Step 16: last step Pay 20 legendary shard fee for your brand new weapon. - Description “Your new weapon has arrived “The Future is now,” now all you have to do is pay a small fee. I mean, this thing has cost me a lot to make, it would be help support me and hopefully help us make more weapons like this,” -Banshee-44 * Catalyst - acquired The catalyst is acquired by paying 125 legendary shards to Xûr - unlocked Unlocked by destroying 50 void shields, completing 25 patrols, and ranking up gunsmith 10 times with the weapon equipped - ability “One more tomorrow.” Rift now grants healing and lasts longer, and destroying any shield type causes an explosion * Ornaments - ornament 1: Setting a new A Black version with bright purple glowing lines on the weapon (Obtained from Xûr, 50 shards) - Ornament 2: void future A solid void version of the weapon with gold lining (Obtained from Eververse) - Ornament 3: old school WW2 PPSH (Obtained from finishing the quest)

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          • 3rd encounter The first two were simple the 3rd was a mystery - Unkrown warlock A unique 3 round shotgun that looks future and past put together Perks The first encounter- gains incredible handling when near enemies and lights dim The second encounter- gains decreased recoil when near 2 or more enemies lights up to medium The third encounter - gains increased damage and range when near 3 or more lights up fully 3 shots in mag Shot range till perk activation Recoil Manageable High impact

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            • Lumina Mythoclast "Space and Time are the two threads that weave this universe and all others into fruition... This Blade was meant as a counterbalance to that thread..." -Elsie Bray Exotic Void Sword Aesthetic: Precursor Vex Themed -Archetype: Lightweight Frame. Press RT for a dash attack -Efficiency: 75 -Defense: 0 -Magazine: 62 -Intrinsic perk: (Tear the Fabric) Holding down LT will charge the blade, Draining ammo in the process. Pressing RT when an enemy is in sight will warp the wielder to the enemy, performing a takedown. If an enemy is not in proximity, they will warp forwards instead. Wielders who are performing takedowns are immune to damage until the takedown animation ends -Exotic Perk: (Rewind Temperence) Kills with Tear the Fabric restore half the ammo used to activate it -Catalyst: (Binding Thread) Once the takedown animation ends when using Tear the Fabric, the wielder will have a small window to perform Tear the Fabric again on an enemy with no cost of ammo. This ability can be repeated until no enemy is in proximity, in which case the wielder will simply warp forwards.

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