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#feedback

1/23/2018 8:24:12 PM
0

My opinion about the armor stat system (+ suggestion)

[b]Recovery[/b] - [b]Resilience[/b] - [b]Mobility[/b]. The 3 least important terms you have to know about in the game (imo). I've been wondering if they will change something about this system since the launch of the game and now, since they nerfed the only stat that still mattered smh it's not worth paying the tiniest bit of attention to these stats anymore. The rerollable masterwork armor stats coming won't change anything about that since you won't actually reroll anything, just some weird numbers on your character screen that tell you not more than your [i]very transparent XP bar and it's comprehensible progress[/i]... This needs a complete overhaul, not just some improvements. Alone these 3 stats could make this game so much more like an actual RPG and add much more customizability and team tactics to it. So here are my suggestions: Firstly give us a [b]much bigger range[/b] of the numbers to aquire, not just 0-10, but 0-100 for example. Then let us obtain [b]upgrade tokens[/b] to increase the level for a chosen stat on an armor piece, while you'll be able to upgrade above specific level caps only by getting [b]higher level tokens from harder activities[/b], getting to 100 for a stat (from multiple armor pieces combined, 100 on a single piece shouldn't be a thing ofc) only by grinding the toughest of challenges the game has to offer (you should be able to spread the upgrade points freely to a total of about 150 points so when you have one stat maxed out at 100 you can still get the other two to 25 for example, or when you don't want a stat at all you can do a 100-50 split or a 100-40-10 and so on). And then make the [b]stats actually matter[/b] - make 0 Mobility let me move like a sloth and 100 Mobility let me reload and equip my weapon at lightspeed. Make 0 Resilience let me explode by two shotgun projectiles by a Thrall fifty metres away and 100 Resilience let me taunt and tank all damage in the middle of presige throne room for ten seconds. Make 0 Recovery let me feel like I'm constantly playing with the Nightfall Attrition debuff and 100 Recovery let me regen health while still getting damage and load up an overshield. What I want you guys at Bungie to know is that we players (I assume) don't want Destiny 2 to feel like a super precisely balanced e-sports oriented tactical team shooter, but to be an [b]RPG[/b] that [i]GIVES ME STUFF THAT ACTUALLY CHANGES MY GAME EXPERIENCE IN A CONTINUOUSLY DEVELOPING WAY SO THAT I FEEL THAT I'M GETTING STRONGER FOR DOING HARDER ACTIVITIES AND NOT GETTING THE SAME TIER ITEMS FROM A 2 MINUTE PUBLIC EVENT WHERE I STAND AFK IN A CORNER AND THE PRESTIGE CALUS CHALLENGE[/i] (duh).

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