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Destiny

Discuss all things Destiny.
Edited by lil dUb wiezy: 6/28/2016 4:11:19 AM
42

a real look at pulse rifles.

good idea

97

bad idea

46

i didn't read all that, but i disagree with it.

180

With the recent NF literally everybody now has this great weapon. I honestly don't thinks it's O.P or to amazing. It's the other pulse rifle archetypes that need work. The red death/nerwins mercy types. As it stands the low rate of fire pulse(spare change) rifles are the only primary gun in the game that can two hit. Although, this cane only be accomplished if every single bullet in the burst is a critical hit. This is a hard feat with the flinching high rate of fire guns that now run the show. If you fail to land all critical hits than it takes three bursts to kill. Just like every other type in the game. Every pulse rifle now takes only 3 shots to kill. This is a problem. If you can kill with only three shots with the fastest firing pulse rifle then why would you use any other? As its stands the biggest gap is between the red death types and the grasp if malok types. Let's face it pulse rifles like red death or nerwins mercy aren't at all a wise choice to use. You can buy a hawksaw and outplay any of those guns. With a faster time to kill. So how would we fix this? How about we buff red death to a two headshot kill? No, it was already nerfed from that to its current state. Plus if we did that it would make pulse rifle like the spare change or the messenger useless unless we make them a one shot kill, but that would be o.p. So were stuck with nerfs... [b]1st[/b]. I believe the only way to balance pulse rifles is the keep red death types exactly were they are. A 3 body shot kill. [b]2nd[/b]. Pulse rifles like hawksaw should be changed to a 4 body shot kill or 3 head shot kill, but not all shots need to be critical hits. only 10-11 out of the twelve. [b]3rd[/b]. pulse rifles like the grasp of Malok are tricky there is so little wiggle room with them. But the only sensible thing I can think to do with them is to change them from a 3 head shot kill to a 4 headshot kill with every round requiring a critical hit. Then change them to a 5 body shot kill. I hate nerfs but the only way to not nerfs these is to buff others, then they become to powerful. Then you might say, " why not just increase the armor we have and buff everything else too. " but then it's just the exact same as nerfing, just with extra steps. I'll compare it to a game show. If everyone gets a question right and they all get 4 points added to there score. then they are still in the same place before the question Was asked. It's a waste of time and effort to add the 4 points to everyone's bored. Tldr: Logical Pulse rifle changes. (just read number 1-3) EDIT: After thought and testing I believe that if you absolutely think have 3 different rate of fire pulse rides that can all kill in 3 hits. Then the only way to make other pulse rifles like the red death or sparchange viable is to increase the stability within the burst between shots well giving it a small rang increase. This would still allow all pulse rifles to kill in 3 shots. EDIT 2: since people see to not get which pulse rifles belong to which archetypes ill explain it. [u]lowest rate of fire:[/u] sparchange, messenger [u]medium/low rate of fire[/u]: red death, nerwins mercy, the raid one. [u]medium/high rate of fire[/u]: hawksaw, surous pdx 45, bad juju [u]highest rate of fire [/u]: grasp of malok, the ones from the old raids.

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  • 1
    I've used pulse rifles since year 1 and honestly, each archetype has it's own role. High impact ones are for dealing the most damage if you can remain accurate. Medium impact ones are for a mix of damage, accuracy, and a slightly high rof. Low impact ones are for accuracy and a high rof. How the roles are supposed to work are that the High Impacts are for advanced pulse rifle users imo, they deal the most damage but have a lot of kick. Medium Impacts are moreso of a weapon that anyone can use, they share about 4/5 the damage of high impacts while maintaining their accuracy. Low Impacts are for people who are new to pulse rifles since they have very little recoil and a high rof, perfect for spraying and praying. Currently, the high impacts deal around 34 damage w/ headseeker(only high impacts I keep so idk the standard headshot damage anymore), mediums seem to deal about 28 headshot damage, and low impacts like my standard grasp I believe deals 23-24? DPS wise, the only pulse rifles I use anymore are grasp and bad juju. While I've always hated using low impacts, the only way to counter a grasp is to use a grasp right now. The only way to fix pulse rifles is to bring them back to how they were near the end of year 1. They'd have to buff other weapon types also because then the pulses would be way too op... but they already need to buff every weapon type. They said "every weapon will have it's season," what weapon season are we in right now? None of the weapons are OP, grasp is trash...its just the top dog in the trashbin.

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