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#Weapons

Edited by sister-hawk: 12/22/2015 8:30:29 PM
137

2.1 Fusion Rifle changes not as advertized

I don't think I even need to ask if it's "just me" because this is pretty damn obvious. In 2.1, Bungie was supposed to increase ADS stability for fusion rifles, and decrease hipfire stability. However, after installing the patch, my Panta Rhei has [i]drastically[/i] more recoil when firing in ADS than it did yesterday. Hipfire also has more recoil, which is expected. But Bungie either decreased ADS stability by mistake, or simply reduced stability overall. I desperately hope this is a bug and not an intentional change. Using fusion rifles outside shotgun range was hard enough after 2.0, now it seems like you won't be able to land a full burst on another player outside arm's reach unless your FR has really high stability. Has anyone else noticed this? [b]EDIT:[/b] I've also been seeing reports in this thread that auto rifles are doing no more damage after the patch than they were doing before ([b]nevermind, this issue has been addressed in the latest weekly update[/b]). And personally I've noticed the magazine size on at least one of my hand cannons has been decreased (Eyasluna, which went from 11 to 10). [b]EDIT 2:[/b] A couple of people have posted in this thread saying that the highest impact model of FR, eg. Hitchhiker, is doing significantly less damage than it used to be doing. I haven't seen any evidence of it but it's worth noting just in case. [spoiler]Ok but if Pocket Infinity is the only fusion rifle you use, you don't have much room to complain.[/spoiler] [b]EDIT 3:[/b] Alright so if you listen to the latest [url=https://www.youtube.com/watch?v=vaRsjqDdeew]Crucible Radio podcast[/url], this issue is addressed a little. It's never explicitly stated, although it is hinted at, but it seems the discrepancy between what we were expecting to happen to fusion rifles based on the patch notes and what actually happened was a result of very poor wording, and a key omission. Most of us FR fanatics probably knew that after 2.0, somehow FRs ended up being more stable and accurate when fired from the hip, having almost no recoil vs the small climb you'd get when aiming. Apparently their main intention with FRs in 2.1 was to fix this behavior specifically, not address the randomness of the burst pattern introduced in 2.0. So their intention was never to make FRs more stable, as the patch notes lead us to believe. It was to make FRs more stable while aiming [u]compared to[/u] firing from the hip, while also greatly decreasing hipfire stability. Making that distinction in the first place would have avoided this confusion entirely, but hindsight's 20/20. They also neglected to mention that someone on the team altered FRs to make the burst more vertical, so the beams are more likely to be placed on an up-and-down path, rather than straying side to side. All of this combined means that FRs with anything other than the highest stability now feel like they have an insane amount of recoil, and they do. But the one positive to take away from this whole situation is that now, supposedly, that recoil is going to be much more predictable, and therefore easier to control. If you charge up your FR and yank down on the aim-stick at just the right time, you can almost completely counteract the recoil. It's annoying, and I don't like it, but it makes sense. I guess Bungie thought FRs were just a little too easy to use in skilled hands, despite the fact that most players almost never touch them. They even mentioned one tester in particular who "is a wizard with fusion rifles," and while watching him play, they realized if you're good with a FR, you're practically untouchable. While I must admit I will miss being one of those few people who realized how good they were and just how effectively you could wreck with them, I understand the change. The goal here seems to be to widen the skill gap a little, so if you still want to wreck shop with a FR, you're going to have to be really really good at it. In truth, this change may even come as a blessing in disguise. As many nerfs as they had suffered, a good FR was still a very versatile tool of destruction and could be used to great effect when in the right hands. Bungie likely anticipated that some players would drift away from shotguns after the nerfs to that weapon type, and might try picking up FRs, only to find out how good they were. It was probably a preemptive nerf to prevent them from becoming the new meta-weapon. It sucks, but I get it. I do feel as though the base stability on FRs could be bumped back up a little, but the hard truth is those of us who love them are just going to have to adapt. Sage is still convinced they are very effective weapons that the community has yet to discover, so there's no going back at this point. Start practicing the recoil counter, and if you still feel like they are broken, come back and let us know.

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