[b]Night's End[/b]
Exotic Heavy Fusion Rifle
[i]Everything must have a beginning and an end. This is what creates them.[/i]
Reminiscent of Murmur crossed with Sleeper Simulant, minus the Rasputin flair.
310 Damage (Void)
[u] 30 [/u] Charge Rate
[u] 75 [/u] Impact
[u] 90 [/u] Range
[u] 30 [/u] Stability
[u] 100 [/u] Reload
[u] 1 [/u] Magazine Size
Passive perk: Night's End
[i]This weapon reloads itself and increases magazine size for each kill. Projectiles overpenetrate.[/i]
Explanation:
[spoiler]This weapon starts with a magazine size of 1. However, killing an enemy will reload it. What makes it unique is that if it kills two enemies, it's magazine size increases to 2 (reloads one from one kill, second from the other). Now, with two shots and you fire one, and that bullet kills two enemies, it's magazine holds 3 (fired one, killed two, one still in the mag. 1+2=3). Pair this with the next perk and it gets a little messy.[/spoiler]
Exotic perk: New Beginnings
[i]A kill with this weapon will cause the enemy to explode, releasing two more projectiles in random directions. These projectiles overpenetrate.[/i]
Explanation:
[spoiler]This turns it into a "I tell two friends and they'll tell two friends..." kinda thing. Projectiles from enemies killed creating more projectiles, etc.[/spoiler]
Tier 1:
Skip Rounds
Tier 2:
Increase ammo carried
Lightweight
+Stability/-Reload
Tier 3:
New Beginnings
English