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Destiny

Discuss all things Destiny.
10/9/2015 7:07:42 AM
5

I dare you Bungie...

To instead releasing a WHOLE new raid for the next DLC, they could "recreate" the old raids, you'll be getting completely new raid gear and weapons with new perks and better looking as well, bear with me for a sec: Lets say VoG for example. We've got normal and hard mode. How about Super Hard Mode? I can imagine something like: 1) [b]At the beginning[/b], once the spire is building normal enemies appear, once its halfway done the enemy spawn is doubled and once its 75% done Taken as well as Vex spawn until the door opens. 2)[b]At the conflux part[/b], start as normal but this time each time you successfully defend the conflux you get the "Detained" debuff (needless to say countless enemies will be trying to kill at this time) and when the 3 conflux appear, in the middle should as well spawn 1 of 2 things, whether a giant Minotaur that busts everyone's balls by attacking endlessly OR a pool of light and you have to be dipping in and out in order to protect the conflux (similar mechanic of the totem parts at the King's Fall raid) 3) [b]The oracles[/b], wiping will no longer makes you spawn all the way up, Oracles now give you a little more time for you to destroy them but in return, every time an oracle spawns, a Minotaur will spawn with shields of different elemental damage that can only be destroyed by weapons of matching elemental damage. 4) [b]The Templar[/b], Fireteam will be forced to play on the lower part of the map, they can't spawn all the way up. Templar will be spawning the Oracles (normal Minotaur spawn with each Oracle). Once Templar reaches 40% health, several Taken snipers will start spawning. (Templar has a very slight chance of dropping an exotic piece of gear) 5) [b]Gorgon's Maze[/b], Several hidden chests (7) have been added to the Gorgon's Maze and every time they will be spawning in different locations, one of them will have a very high chance of dropping raid gear (weapons or armor pieces in exception of the helmet) and the Gorgons can now see invisible hunters (Even if I main a hunter I hate when others do that, don't know why) 6) [b]The Gatekeeper[/b], He is now an Ultra instead of a major, making it a little more difficult to kill, the rest remains unchanged until you bring back the 2 relics, Praetorian will spawn from the portals as always but major Vex snipers will now start spawning and every 2 snipers that your Fireteam kills will make an oracle spawn. 7) [b]Atheon[/b], this part will be kind of the same, in exception that Taken will be on each place (Mars and Venus). Now this is the trick, On the 1st run Atheon will teleport 3 people and leave 3 outside, on the 2nd run Atheon will teleport 4 people and leave 2 outside, on the 3rd run he will teleport 5 people and leave 1 person outside, 4th run Atheon will teleport the whole fireteam. Needless to say that Atheon will now have more health I have only though of VoG so far hahaha I will try to get the one for Crota's End maybe tomorrow. Let me know what you all guardians think!

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  • This would be amazing. Minus the Gorgon's Maze part. Not all hunters should be punished for the ones who don't support the team. For example, I normally wait for my entire fireteam to get near me before throwing a smoke bomb and turn us all invisible. (If Bungie has the power to code the Gorgons to only see Bladedancers that'd be cool). The 7 chests should be one drops raid gear and another drops exotics (much like the chest in the current VoG).

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