originally posted in:The Vanguardians
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Words of Urk himself: [quote]16 hours and they failed to clear. :)[/quote]
No Toilet Breaks on Legendary. Challenge Accepted!
EDIT: One of our Clan members talks about the Vault of Glass on The Vanguardians Radio Legend. You can listen to it here: http://www.spreaker.com/user/radio_legend_v/tt-vault-of-glass-other-destiny-news
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I'm not saying the claim of 14/16 hours is correct or that there's even some 'clan / group' that has attempted it... but we know BNG said the aforementioned quest is hard, and you will fail, a lot, etc... the assumption train is going heavy right now on this... So to remove all that for a sec... let's come back to reality... 1) Nobody expects to play for 10's of hours and not take a bio-break or a nap or going to work, etc. 2) It is possible that the end game is that long / hard, even with the correct gear in Destiny 3) It is possible that they give you a week or a month (insert X time) to do it 4) It is possible your party to encounter multiple 'lull' points, gear upgrade points, etc where 'soft breaks' could be taken 5) It is possible there are multiple check points along your quest line where your progress is saved so you can quit the quest and pick it back up at a later date / time with the same / other folks 6) This is not an unheard of mechanic in today's MMOs 7) Bungie claims to taken influence from games which happen to incorporate this kind of 'break in play' mechanic in their end game content So *if* there is any credibility to the 14/16 hour claim, there *may* be a plausibility such a quest's design for end game length and it *may be reasonable* to expect similar / longer times for equally / lessor outfitted teams *if* such hypothetical game design mechanics were included. Where there's a will, there's a way. Cheers,