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Destiny

Discuss all things Destiny.
originally posted in:Owners of the Katana
2/4/2013 2:03:44 AM
28

Bungie's Destiny: It's All a Blur.

In Halo: Reach Bungie introduced Motion Blur. This meant whenever something moved on screen, instead of looking beautifully rendered, it became a blurry movement. This movement hurt my eyes, made my head spin, and was honestly just a pain to put up with visually. Destiny is a new start for Bungie. I am hoping Bungie did not just use Halo: Reach as a guinea pig to test out this new thing. I want motion blur out of Destiny, myself. I would go so far as to say I would rather have cutscenes poorly rendered rather than have nice ones that look really poor and give headaches whenever there is movement onscreen. So, what are your guys' thoughts on the matter? Personally I hate having the motion blur and pray it does not return. Do any of you share my concern?

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  • Motion blur is a great way to disguise out of date technology. Look at some Crysis 3 footage for PC, there's no unnecessary motion blur because there's no outdated hardware to cover up. With Destiny being built for next-gen platforms, it raises an interesting point. To what extent will Bungie go to push the 360 to come close to next-gen consoles? Will they even [i]want[/i] to, or will there be an intentional chasm between the two to boost sales? To be honest nobody can answer at this point. What we can say for sure though is that since Halo Reach, devs have found much more advanced ways to eek out that extra bit of power from the 360. Coupled with the negative feedback that Reach's blurry style had, I'd say it's safe to at least say that Destiny will visually be a huge improvement over Reach- regardless of platform.

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