Kirby lore isn’t all that special. I love the franchise and do like the lore, but it’s really not that deep.
The next Nintendo console either be a repeat of the 3DS or WiiU in terms of popularity.
Minecraft is heavily carried by social interactions
Crafting was a bad addition to AN:NH
Input reading was a bad addition to Elden Ring
Ashes of Ariendel is a mid DLC
You got any more?
-
Nah, man, Kirby lore is the bomb. It’s not on the level of deep narrative 70 hour RPGs, sure, but it’s pretty high up there. There are so many well placed environmental details that come together so nicely. In any case, my take is that dodge maneuvers in most games kind of take away from the experience. In many cases, we forget how to actually dodge, and just start spamming the button when things come our way. There are exceptions of course—Soulslikes have very nice dodges for example—but by and large I feel a lot of games would benefit by making us dodge the old fashioned way.