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Destiny 2

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Edited by Zildrey: 1/6/2023 4:51:15 PM
7

Warlock Class skill rework or buff

Who agree with it?

0

Yes, need a balance/Rework

21

No, don't need a balance/Rework

9

Why none see that Warlock's class skill is the most weak skill from the game on PVP/PVE, it don't tank, it don't heal fast enough and it don 't have a good shield like void's Titan wall. Another thing, when I play with Hunter and Titan I just realize the class abilities from them be 100x better than Warlock, Titan in PVP can summon his wall fast enough without die and if the enemy go through it, will be with 1 of hp and will get a slow cc, Hunter can fast leave or entry in a fight and recharge his weapons this is really good in PVP/PVE, Warlock seem to summon his class skill slowly than other class and when you are using you can't move fast enough to hold a shoot to save yourself. Some guys will say to use the heal near a wall or rock but this is out of the question cause all the class can do it too and better than Warlock. My suggestion it made a rework in his class skill or put a little fast animation some fragments that buff it to give the shield instante or hold for a few seconds the shield or even put more damage resistance when you are up there. Please, answer with a mind free of favoritism of the classes PS: English isn't my native language, sorry if some word could be difficult to you understand.

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  • Chaos Reach still needs a damage or dps buff Stormtrance needs a massive damage and speed buff since you don’t benefit from amplified because you’re floating during super, not running. Nova Bomb Vortex needs more range Slowva Bomb needs improved consistency on the seekers spawning in after the initial explosion Nova Warp needs to deal more damage to other supers in PvP Daybreak needs a [b]MASSIVE[/b] buff in both PvP and PvE, preferably the return of super extension on kills and return of increased burst glide speed during super (why it was only removed on burst glide? Who fking knows.) Phoenix Dive needs its cooldown reduced dramatically, probably to around the same as hunter dodge or arc titan dodge. Icarus Dash and Heat Rises [b]NEEDS[/b] to be combined into one aspect and have a completely different aspect take the place of a 3rd aspect Shadebinder needs better consistency in PvP (tbh all melees and stasis stuff needs it) and the super [b]NEEDS[/b] to OHK all supers again. Idfc what super it is, if the enemy is frozen and then shattered they [b]MUST[/b] die. Needing to freeze/shatter certain supers twice is so ridiculously unfair, when those same supers can kill you in usually one attack.

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