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Destiny 2

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5/3/2019 6:28:54 PM
30

Upcoming LH and NF nerf

I'd like to pose a question to all, those in favour and those against.... what is the hoped outcome from begging for, and now getting, the nerf on LH and NF? While I can sort of understand player frustration in getting killed by a weapon over and over and to see nothing but one or two weapons, this is the very point of destiny, to have a weapon that excels in a certain situation. Take into account that the game is a loot based shooter. The very point is to level up, increase your light level, get the best rolls/weapons to allow you to make the game easier. Look at D1, everyone scrambled for the gally to make raids easier. Crotas end dropped and everyone craved black hammer. Then kings fall came out and you could not find a lfg post not demanding touch of malice. Look at the start of D2 and you could not find a leviathan raid post that didnt require coldheart. The very nature of the game, random rolls and different weapons, is that there will always be something that outperforms everything else in a certain situation. Yet in all my time playing destiny, there were no petitions to nerf touch of malice. Never did I see anyone begging for gally to be removed from the game. Not once have I ever heard people complaining about black hammer doing too much dps. So why, when a weapon excels in crucible, does the community call for nerfs. Doctrine of passing got battered. Last word in D1 was wrecked. Mida and uriels in D2 caused a blanket high cal rounds nerf. Now we've got LH and NF running the crucible. What's wrong with that? It's a gun, in the game, obtainable by anyone willing to put the effort and time in (just like 1KV and jotuun). So what if they excel at killing guardians? Something will always do better than everything else. Nerf LH and NF and in comes recluse and mountaintop loadout, then what? Nerf recluse? Ok then, in comes vigilance wing again. Nerf that too? Sure thing, in comes redrix. See a pattern? There will always be, and I really do mean always, a weapon that outperforms in crucible. The loot system will always churn out a "God tier" weapon and when it gets nerfed, the number 2 weapon steps up and so on and so on. The solution to this, is to (forgive me) get better. Learn counters. Adapt. LH wrecks up close, so hang back with a pulse. Shotgun running right towards you, back track out of his range while shooting. Jotuun hitting you from across the map, jump. It's really that simple. You dont ask for 1KV to be removed from the game because you can't get it to drop. So why call for LH to be nerfed/removed just because you can't get it? Tl;dr Nerfing weapons repeatedly won't cover up your lack of talent so why ruin/devalue achievements of those who got them. This is not a salty message, it's not supposed to be argumentative, it's a genuine question. What is your ideal outcome from the nerf? Dont just say you want it nerfed. Please give a genuine reason, if you can, that doesn't essentially boil down to "its unfair that I got killed".

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  • I think it will make pvp more accessible and enjoyable for the majority of the player base. Having fun in the crucible is damn near impossible for those who aren't already wrecking in pvp. For me it feels like a big chunk of the game is inaccessible right now because of the top tier weapons. Playing crucible is just shameful for me and I haven't had a chance to do a single raid in d2 cause I don't have all the weapons people require in lfg. I never manage to get any weapons like this before they get nerfed so idk what it's like to play with them....but I do know what it's like to just not play pvp cause you know you don't have a chance. Especially when you have to succeed in pvp in order to have a comparable load out to your opponents. All that being said, I think instead of nerfing the weapons....nerf the requirements to get them. Make them accessible through pve or RNG. In that scenario I don't think it would change much for the already dominant pvp players, but would make crucible at least somewhat enjoyable for less skilled pvp players again. Also, with a dropping player base the matchmaking is really broken, which I bet has an effect on this situation. When low skill players are playing each other luck is more of a factor than load out...but right now the best are playing the worst and it just seems like it would be more balanced if low skill and high skill players had the same chance of getting op weapons, or if nobody got them. Then pvp would be skill based rather than op weapon based. I think the only solutions for this would be A. Nerfing the weapons B. Making them easier to obtain for everyone Or C. Fixing matchmaking and adding in new maps that allow for other loadouts to be useful I couldn't tell you why more people asked for the nerf than the other options....but I'd bet the nerf is the easiest and fastest solution available.

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