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Destiny 2

Discuss all things Destiny 2.
Edited by NerdPheonix: 10/28/2017 1:09:00 AM
376

ALL HAIL CHRISTOPHER BARRETT, SAVIOUR OF DESTINY 2

*AND HIS TEAM So everyone remember Chris? That emo dude with nice shoes from House of Wolves and then Rise of Iron. Well, basically, in my opinion, he was one of the developers that started to make D1 a better game. House of Wolves was (again in my opinion) the start of the turning point for the fundamental changes D1 would go through, for the better. Sir Barrett blesses us once again. All hail the king. New systems and rewards to give our most engaged players additional, optional pursuits. Better incentives for players who complete challenging Prestige activities. Better rewards and replay value for strikes, adventures, and Lost Sectors. Private matches for the competitive community (we are targeting early 2018). Crucible tuning like adjusted Supremacy scoring and better spawning rules. Better incentives for completing Crucible matches (and penalties for quitting competitive games). Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards. Changes to make the mod economy more interesting and impactful. Ongoing improvements to Exotics, including adjustments to reduce instances of duplication. New ways to spend surplus currency and materials (looking at you Legendary Shards). An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.   There's more we're working on. We'll talk again soon.  -Barrett

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  • All of this will take months to implement. Don't get your hopes up yet. This won't be one huge patch. Won't be next week either as they pretty much announced those patch notes already. Better rewards for prestige activities will be a given in the first DLC. Unless they lock the power level cap behind prestige nightfall and raid completions, it will be very much the same. Private matches are a good start to pvp improvements. But what about being able to select a game mode? Where is rumble, salvage, mayhem or even rift? Spawn rules can't be changed very much. These maps are so small...you kill a team at one end of any map and run to the opposite end to catch them spawning. How would changing spawn rules affect that play style at all? Why aren't these maps the size of halo's 4v4 maps?

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