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originally posted in: Third Subclass #Concept
3/19/2015 1:03:57 AM
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Sorry about that, I had only skimmed through the Hunter's skills and wanted to contribute an idea that didnt seem to already be in use. How about rather than slow down targets the grenade would just be a sticky that could drain the health from targets it sticks to and be used to heal yourself and nearby teammates, with you only recieving a fraction of the health that your teammates recieve. The difference with this sticky though would be that it can be removed from you but only by teammates that hold the X or Square button while near you if it were to be used in PvP. Maybe call it a transfuaion grenade. Sorry if this sounds a bit OP I was just trying to add something that goes along Hunter with the "Packleader" theme you have for the Void .
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  • Edited by Legend of Jordy: 3/19/2015 1:10:53 AM
    The siphon-healing grenade is actually a very good idea. I did just change the Void Hunter grenades though. Check it out the changes.

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  • I'd rather the draining effect be only applicable to one target (think of a pack of wolves stalking and killing a single prey animal), but I appreciate that you implemented my suggestion either way. Also those are awesome names you came up with for the Hunter's additional perks.

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  • Edited by Legend of Jordy: 3/19/2015 1:25:02 AM
    Yeah I re-arranged them as you wrote this comment. I turned the Heal when market target dies to [i](Vampire)[/i] Heal the same percentage the marked target looses. Since I got rid of Fang Grenade I felt you had a point that I should make it more Wolf-related.

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  • Alright, well thanks for replying and using some of my suggestions. I really hope Bungie does see this and implements at least one of these classes if at all possible.

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  • Or even just one of the perks. I just hope they don't murder it, I hope they make the third subclasses just as good as an option as the existing subclasses.

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