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[b]No Limits![/b] A special "no limits" game option where there is no limit to how many exotics you can have equipped. Think exotic Armour and weapons in every slot in the fireteam. To compensate for the absolute chaos there should be an inordinate amount of challenging enemies and champions with a gm style option of limited revives. Basically throw everything possible at the player so all of the exotics are necessary. Other content should remain the same with the limit on exotics but a special Playlist for no limits would be a lot of fun and give players the opportunity to explore interesting new synergies. Potentially also an opportunity for the devs to "sandbox" new exotic class item combinations.
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I feel like we need an exotic that properly buffs Nova Warp, right now Astrocyte is as close as we have and it makes the teleport not have a cost. Maybe a larger blast radius or extended super duration would be fun to use, but regardless I think it needs some love.
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Edited by DarkSapient79: 9/24/2025 2:38:04 AMI think Black Talon really needs some love so I had this idea for a rework. I also had an idea to continue what the exotic sword "ergo sum" did, but with a kinetic weapon this time. Kind of reminiscent to the infamous craftening glitch with ammit being able to shoot out constant rockets, but this would be more tame. Atleast consider the Black Talon rework, though I doubt bungie would. Two more things I'd love to see is reworking worm husk to gain more of a restoration synergy than cure like spawning a sunspot (titan and warlocks have easy passive healing, why can't hunters), and removing the healing factor and class energy gain from combination blow and make them both into more universal mods like a Class Kickstart mod and a Healing Melee mod for all classes. Maybe also a melee mod that grants you an armor charge like Feedback fence. Black Talon (Rework) idea: Crows Wings: Fire a heavy projectile attack. Sustained damage grants Volatile Rounds. Note; weapon no longer moves you forward during heavy attack. Baited Wings: Dealing damage with two other weapons increases this weapons damage, swing speed, and charge rate for a short duration. Catalyst: Edgar Edge New Exotic Weapon idea: Harmonic End Exotic Kinetic SMG Special Ammo Type: Dual Load Frame (Dual Wielded) Impact 30 Range 30 Stability 46 Handling 74 Reload Speed 44 Aim Assistance 62 Inventory Size 144 Zoom 20 Rounds per Minute 400 Mag 24 Recoil Direction 73 PvP ammo starting 6 PvE ammo starting 12 [ ] Random Roll Exotic Trait: • Explosive Shadow (Malfeasance) • Judgment (Divinity) • Corrupted Nucleosynthesis (EX Diris) • Split Decision (Conditional Finality) • Repulsor Force (Tractor Cannon) • Void Leach (Collective Obligation) • The Corruption Spreads (Outbreak Perfected) • Lagrangian Sight (Lorentz Driver) • Property: Undecidable (Tessellation) [ ] Intrinaic Trait: • MIDA Radar (Mida-multitool) • Vermin (Rat King) • Markov Chain (Monte Carlo) • Leviathan's Sigh (Levi Breath) • Toxic Overload (Osteo Striga) • Target Aquired (D.A.R.C.I.) • Heavy Metal (Deterministic Chaos) • Weighted Edge (Winterbite) • Desperation (Necrocasm) [ ] DPS per bullet: Crucible; Body 20 (7 shot). Head 33 (6 shot).
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I doubt these are read anymore but since most portal rewards are tied to power level you could make a weekly destination drop portal gear with small chances of primes on completions of public events lost sectors etc. just grinding catalysts on destinations and crushing around is what destiny is lacking since edge of fate. I do like the portal. But a little incentive to go to the destinations would be great.
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It would be cool to have a platform to play destiny 2 on mobile. Like for android and ios. Just like on the other platforms with cross save.
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You should add a engram you could get from that season archive thing your adding
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Edited by KyloRenAubie: 2/25/2025 11:01:49 PMok you should add axes as a heavy weapon only for titans like how hunters have that snipe rifle
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Started a new topic: Shader Previews on Armor Ornament Eververse Packages
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1 ReplyEdited by SF_SAPPER: 6/1/2024 6:29:12 PMAny way you guys can partner up with Marvel and make armor sets and shaders for popular Marvel characters? A Colossus or Juggernaut Titan, Deadpool or Wolverine Hunter, Dr Strange or Scarlet Witch Warlock would all definitely draw players.
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I feel like Arcstrider's melee would be thematically and visually better if you used a dagger/knife to attack instead of your fists/knuckles (the weapon kind of knuckles, not normal knuckles lol). It just doesn't seem very "arcstrider" to brute force the enemies with your fists, the subclass's lore is all about balance and flowing and the fist doesn't really fit that in my opinion. It seems more likely that an arcstrider would channel their magic through a weapon when attacking rather than just punching everything, especially a subclass built around mobility. The punch doesn't seem very fitting to hunter as a whole either. A dagger is much quicker, quieter, and more damaging than your fists, and hunter as a class is about being quick and deadly. Thanks for reading, have a nice day/night :)
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Was just wondering why the Ship Engine Effects are not working for the Starfarer 7M? When the ship first came out a few years ago they did work, but now for 2023, they don't do anything different when switching them (Cocoa, Rose, and Mint). Please find the time to fix them before the winter event ends. Thx a bunch, and Merry Christmas ✌️
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Edited by MindbenderGaming: 10/7/2023 12:55:48 PM
Started a new topic: Why won't you rotate(1 Reply)
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Started a new topic: Remove the strand source bonding requirement for maelstrom
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Started a new topic: Should D2 have sparrow horns like we had in D1(38 Replies))
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Edited by Rhin the vaguely spooky do: 8/5/2023 6:18:36 PM
Started a new topic: How to make the game significantly more fun(2 Replies))