Do you think anyone finds it fun to grind an extremely punishing playlist that basically rewards the same loot that they could go into anything else to get.
Such as today at reset cabal's watch November 29th. For the match made ultimate you really want us to go into cabal watch with deadly void deadly solar and grounded. And the only buff you're giving us is the trash tier carousel of pain.
This is why the portal system sucks. These are just bland rehashed missions and strikes just made to continuously grind through to try to get some gear this is not end game stuff You're not doing these activities for like a pinnacle sought after thing like the old grandmaster night falls used to be with adept weapons and everything it's like Yes you can get tier five gear but you could get this tier 5 gear in a much easier solo ops playlist.
So why do you think anyone would find it enjoyable to want to submit themselves to that kind of pain for nothing this is a card that would have been ran for call to arms to try to get a peak score to earn special things for the event not something to get a smokejumper helmet.
Do you really think anyone will enjoy playing this activity where the second they walk over a dip in the ground where they're slightly in the air they're going to get instantly melted between the deadly threats and the grounded. And then going in with matchmaking with limited amount of lives where if somebody's not capable of handling that high end difficulty they're just going to die and then sit there waiting because there's no revive tokens to bring them back and then if there is a good player in there that's trying to carry through it they get one mistake and get taken out and all the work they put in just gets reset to the beginning.
I thought the point of the portal system is supposed to be if people want the difficult content they can set it up to make it punishing for them if they're that masochist they can give themselves the match game the grounded the ammo famine the Extinction revives they can do all that and they can make it miserable if that's what gets their rocks off.
But when it comes to your matchmade activities where it's going to be the most broad appeal of people coming into it why on earth you make it that punishing You knew this even with nightfalls before you made the regular nightfalls fairly tame and then when you went into the harder difficulty grandmaster and master you didn't get matchmaking because you knew the modifiers were that much more difficult that the average people just coming in there would have a hard time doing.
And why are you always so stingy on the player buffs where you're lucky to get anything to help you in most of the time they're crappy ones like oh stunning emote nobody wants stunning emote You could take that out of the portal and nobody would even notice it's gone carousel of pain worthless give us surges there should always be at least one surge on top of another buff say like arc surge and brawler solar surge and grenadier Good stuff to help us especially if you're going to use asinine negative modifiers like you do. It's mind-boggling looking back at the old nightfall system You gave so much more help to the players then for Pinnacle weekly events than you give for people doing mundane daily grind stuff now.
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This wouldn't be so bad if they didn't put life counters on everything just to "make it fun," like starting with 1 only is dumb, and having it on every time just to make you have a challenge is poor game design. Your player pop is so low, I find it hard to find groups for PIn Ops, making most of the guns in there hard to get. You should move them to the fireteam finder. Turn off limited revives in Fireteam finder for all light levels. It makes it not fun, and you are forced into running more Meta builds because you don't want to die in two seconds to 3x void dmg and extra dmg in the air. Trails pop is so busted, you're playing top players every match with a group of randoms. People who say find a group first look around, there are only a few people in the big picture view playing this game still. Bungie will need to adjust to its new reality. To fix the portal, stop forcing 10 neg mods to 1 pos; that is a crap positive mod. When this came out, and the grapple mod was fun to use, you should have grown from that, not nerfed it. With player pops so low, Bungie needs to adjust the gameplay to fit it, or it is going to continue to drop. They will see a bump post Ren launch and not change anything, then a month later hard drop off after the Dung comes out, and then they will sit there scratching their heads going I don't know what happened, but we are listening.