Taken Spec
To start since Taken Spec is a raid mod and is being removed it'd be great if the Explosive Pact origin trait gained some of the effects of Taken Spec to preserve some semblance of it's intended value. Maybe like a 5% damage buff or something. Plus it's not exactly out of place either given RoN weapons have a damage buff against Tormentors.
Freehand Grip
Firing from the hip also reduces your effective range so it'd be great if Freehand also reduced your bloom when firing from the hip in exchange for the handling effect.
Radar Tuner
Honestly just rebrand Radar Tuner into Third Eye and keep the radar up even while ADS'd. Third Eye used to be very common in D1 and I'm clueless as to why these effects are locked to exotics in D2.
Radar Booster
Give Radar Booster the old effects of Radar Tuner
Sweaty Confetti (for fun)
Works on any kill and can be equipped on specials and Heavys. Bungie please
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[quote]Taken Spec To start since Taken Spec is a raid mod and is being removed it'd be great if the Explosive Pact origin trait gained some of the effects of Taken Spec to preserve some semblance of it's intended value. Maybe like a 5% damage buff or something. Plus it's not exactly out of place either given RoN weapons have a damage buff against Tormentors. Freehand Grip Firing from the hip also reduces your effective range so it'd be great if Freehand also reduced your bloom when firing from the hip in exchange for the handling effect. Radar Tuner Honestly just rebrand Radar Tuner into Third Eye and keep the radar up even while ADS'd. Third Eye used to be very common in D1 and I'm clueless as to why these effects are locked to exotics in D2. Radar Booster Give Radar Booster the old effects of Radar Tuner Sweaty Confetti (for fun) Works on any kill and can be equipped on specials and Heavys. Bungie please[/quote] Rather than buffing current mods, they should add new ones. The go to mod for most things will just be backup mag now.
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they should add new mods, and why buff pvp mods when they are removing pve mods