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Destiny 2

Discuss all things Destiny 2.
Edited by UltraRage101: 5/2/2024 2:09:15 PM
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Pantheon is not for me Good luck everyone.

I tried a couple of times, it's not for me, I hated the kings fall raid in D1 and still do, the other encounters I have no experience what's so ever I was curious it's not for me, so good luck to everyone I'm out. Edit I'm willing to learn.

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  • Edited by Muffincup: 5/1/2024 4:29:25 PM
    It happens. Enter all the hate, but I'm still going to say it. People say things like Pantheon and Raids are for the hardcore, and currently it is, but the game is classified as a massive multiplayer. Any game with that classification should be set up to accomodate the average player throughout. Raids shouldn't be so complicated you have to look up a Youtube video before attempting to try it IF you can get 6 people together. I blame noone who doesn't trust LFG. Its a toxic cesspool. I refuse to touch it too. There really should be some kind of setup for the average person in time requirements, difficulty, and team size, and a hardcore version just full of all the hardcore stuff that will take hours for hardcore people. That would give the biggest audience. Scaling is another option. You can do literally everything solo or with a party, but it scales difficulty with more players in party. Baseline it should all be doable though. I thought that was the point of MMOs, unless I'm mistaken. The point shouldn't be prestige or exclusivity, most certainly not for something classified as a [b]Massive Multiplayer[/b]. The point is to make these games fully playable by most of the playerbase, with realistic expectations because the money needed to fund it literally requires that. People will argue and say [i]"Well you should know what it is"[/i]. Yes. Problem though, is how is a developer going to make a niche game that's supposed to appeal to mass audiences? It doesn't make sense in the first place. You want a successful MMO, well you have to develop a largely, more casual friendly experience through and through because that's where the masses are to fund it. I don't understand how that isn't understood. Any dev who can't understand, or can't accomodate that really has no business creating such a game. The only real difference needed is just a slower loot and material gain from average level activities, within reason. That's the only thing, beyond cosmetic titles that really should be present between player difficulties.

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